Lore of the Warp

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Orks

Orks units

Brutal, cheerfully warlike fungal aliens who multiply wherever they go. Their belief literally shapes their technology, and a big enough warboss can unite them into an unstoppable Waaagh!.

6 units. Jump to: Character Types · Elites · Fast Attack · Heavy Support. See also the Orks faction page and its characters.

Ordo Xenos Biologis — Krork Genetic Memory, Spores & The Great Beast

As documented in Magos Biologis Variel's 'Anzion Theorem' and 'Xenology', the Ork species ('Orkoid', originally engineered by the Old Ones during the War in Heaven as the 'Krork') is a self-sustaining fungal ecosystem married to animal musculature. Every time an Ork is wounded or killed, its skin releases thousands of microscopic fungal spores that take root underground: first sprouting squiggly fungi, then Snotlings, then Gretchin to build settlements, and finally full-grown Orks. Even more miraculously, the Old Ones encoded all technical, metallurgical, and warp-field engineering knowledge directly into Ork DNA—activated in 'Mekboyz' and 'Painboyz' whenever the psychic 'Waaagh!' gestalt field reaches critical mass.

Sub-Factions, Secret Orders & Classified Relics

  • The Six Great Clans — Goff (black-clad close-combat brutes of Ghazghkull), Bad Moons (rapidly growing teeth-currency), Evil Sunz ('Red Ones Go Fasta!'), Deathskulls (blue-painted looters), Blood Axes (camo-wearing 'taktiks'), and Snakebites (feral squig-herders).
  • The Six Prime-Orks of the War of the Beast (M32) — Ten-meter-tall proto-Krork Warbosses who spoke fluent High Gothic, teleported Attack Moons directly over Terra, and sent Ork diplomats to the Senatorum Imperialis.
  • Tuska Daemon-Killa's Waaagh! — An Ork Warboss who invaded the Eye of Terror looking for a good fight and so impressed Khorne on a flesh-world that Khorne resurrects Tuska and his Boyz every dawn for eternal battle.

Character Types (1)

Elites (3)

Fast Attack (1)

Heavy Support (1)