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Leagues of Votann · Unit

Einhyr Hearthguard

The Leagues' veteran elite in servo-assisted exo-armour, who serve as bodyguards, shock troops and voidship boarders and earned every plate by deed.

Leagues of Votann

Category
Elites
Faction
Leagues of Votann
Related characters
1

Fan art to see: Einhyr Hearthguard model by Gordon Bengtsson (on the artist's page, not hosted here)

Lore & origins

The Leagues of Votann guard their Ancestor Cores with nothing less than the best weapons and armour they can make, and the warriors who carry them carry a name every Kin respects: the Einhyr Hearthguard. They are picked from the most accomplished fighters of a hold, including Hearthkyn and theyns. Each has proven themselves over many years of front-line combat and risen purely by deed, as the Leagues' staunch meritocracy demands. Nobody is born into the Einhyr. A Kin earns the place.

Theyns who truly excel at war may join the Einhyr or rise to become kâhls. One path does not rule out the other, and some Kin have belonged to both elite circles at once. In practice the kâhls usually stand apart as war leaders and generals, while the Einhyr serve as elite strike troops, bodyguards and voidship boarding parties. They are typically organised into Hearthbands and deployed only when a vital asset must be taken quickly. Whether shielding an Oathband's commanders, striking deep into enemy territory or storming an enemy vessel, they are said to be unstoppable on the attack and immovable in defence.

Hearthkyn are already famously dependable. The Einhyr take that durability much further with experience, technology and a wide range of mechanical, biological and neurochemical augmentations. A crack Einhyr unit can be trusted to hold the line and to steady their fellows even in the face of untold horrors. The most exceptional rise again to become Einhyr Champions, noble warriors who may be chosen by kâhls and Hearthspakes to lead vital missions or to guard a Votannic Council. Many Champions go on to become kâhls themselves.

Appearance & wargear

Einhyr wear exo-armour: inch-thick, ultra-dense plates on a complex servo-assisted frame. It lets them shrug off hits even from anti-tank weapons while keeping full freedom of movement, and it can auto-stabilise their aim as they return fire. Tactical displays and counteragent AI systems enhance the wearer's HunTR interface. Each squad is led by a veteran hesyr, marked out by a weavefield crest or teleport crest on the armour and slightly different wargear from the rest.

Weapons & Vehicles

Standard Armament & Combat LoadoutEinhyr wear exo-armour: inch-thick, ultra-dense plates on a complex servo-assisted frame. It lets them shrug off hits even from anti-tank weapons while keeping full freedom of movement, and it can auto-stabilise their aim as they return fire.

Explore all 48 entries in the Weapons & Vehicles armoury.

Battlefield role & tactics

Einhyr advance behind a curtain of fire from EtaCarn plasma guns or volkanite disintegrators and shoulder-mounted exo-armour grenade launchers. In melee they strike with concussion gauntlets, ancient devices that increase the mass of a fist mid-swing and turn a burly uppercut into a blow that can lift a hulking Ork off its feet. Those who prefer finesse wear a thrumming plasma blade gauntlet instead, and a hesyr may carry a concussion hammer. Squads number four to nine Einhyr plus their hesyr.

Notable battles & users

  • Vynn Bane-Slayer: an Einhyr Champion of the Greater Thurian League.
  • Einhyr Champions: living battering rams in exo-armour fitted with mass drivers, carrying darkstar axes or mass hammers and RAM shields with combi-bolters.
  • The name: 'Einhyr' echoes the einherjar of Norse myth, the warriors slain in battle and carried to Valhalla, in keeping with the Leagues' Norse-flavoured culture.
  • Hesyr: the veteran rank that leads each Hearthguard squad.

Further reading

Lexicanum · Warhammer 40k Wiki